1. Basic Definitions and Key Quantities
(i) Distance vs. Displacement
- Distance is the total path length travelled by an object. It is a scalar quantity and is always non-negative.
- Displacement (
) is the shortest straight-line distance from the initial to the final position, along with direction. It is a vector quantity and can be zero, positive, or negative.
For any motion:
(ii) Speed vs. Velocity
| Quantity | Formula | Nature | Can be negative? |
|---|---|---|---|
| Average Speed | Scalar | No | |
| Average Velocity | Vector | Yes | |
| Instantaneous Speed | Scalar | No | |
| Instantaneous Velocity | Vector | Yes |
(iii) Acceleration
Acceleration is the rate of change of velocity with time:
- Acceleration is a vector. It can be positive, negative (retardation), or zero.
- A body can have zero velocity but non-zero acceleration (e.g., at the highest point of a vertical throw).
- A body can have constant speed but non-zero acceleration (e.g., uniform circular motion).
2. Equations of Motion for Uniform Acceleration
When a body moves along a straight line with constant acceleration
| Equation | Quantities NOT involved |
|---|---|
Displacement in the Second
The displacement of a uniformly accelerating body specifically in the
This formula is very frequently tested in JEE and NEET. Note that
Graphical Interpretation of Motion
- Displacement–Time (
– ) graph: The slope at any point gives the instantaneous velocity. A straight line means constant velocity; a curve means changing velocity (acceleration). A horizontal line means the body is at rest. - Velocity–Time (
– ) graph: The slope at any point gives the instantaneous acceleration. The area under the – graph between two time points gives the displacement in that interval. - Acceleration–Time (
– ) graph: The area under the – graph gives the change in velocity.
Important: For a
3. Motion Under Gravity (Free Fall)
Near the Earth's surface, all freely falling bodies experience the same downward acceleration due to gravity,
| Situation | Initial velocity |
Acceleration |
|---|---|---|
| Object dropped from rest | ||
| Object thrown upward | ||
| Object thrown downward |
Key Results for a Body Thrown Vertically Upward with speed :
- Time to reach maximum height:
- Maximum height reached:
- Total time of flight (back to same level):
- Speed on return to the same level =
(same as initial speed, opposite direction) - The motion is symmetric about the highest point — time going up equals time coming down.
4. Relative Motion in a Straight Line
The velocity of object A as observed from object B is called the velocity of A relative to B:
- If two objects move in the same direction with speeds
and : relative speed - If two objects move in opposite directions: relative speed
Similarly, relative acceleration:
For two objects under gravity (same
5. Motion in a Plane — Vectors in 2D
Motion in a plane is described using two-dimensional vectors. Position, velocity, and acceleration are all vector quantities resolved into perpendicular components (usually
The key principle is that horizontal and vertical motions are completely independent. Each component is analysed separately using the equations of motion.
| Component | Velocity | Position |
|---|---|---|
6. Projectile Motion
A projectile is any object launched into space with only gravity acting on it (air resistance neglected). The path traced is a parabola. If launched with speed
| Component | Initial value | Acceleration | At time |
|---|---|---|---|
| Horizontal ( |
|||
| Vertical ( |
Important Formulae
- Time of Flight:
- Maximum Height:
- Horizontal Range:
- Maximum Range:
when - Equation of Trajectory (path):
At any point during flight, the speed is
Complementary Angles and Projectile Range
Two projection angles that are complementary (i.e.,
, since .- The ratio of maximum heights:
- The ratio of times of flight:
- Useful result:
, linking range and max height.
7. Relative Motion in a Plane — River-Boat & Rain Problems
(i) River-Boat Problem
A boat of speed
- To minimize time of crossing: Aim the boat perpendicular to the river. Time
. Drift . - To minimize drift (shortest path): Aim the boat at angle
upstream. This is possible only if . Drift = 0, and time .
(ii) Rain Problem
A person walking with velocity
The angle of the umbrella with vertical is
8. Non-Uniform Acceleration — Calculus Approach
When acceleration is not constant, the three kinematic equations do not apply directly. Instead, use calculus:
⟹ ⟹ ⟹ ⟹ ⟹ ⟹ useful when is given as a function of .
Example: If