1. Work Done by a Force

Work is done when a force causes (or tends to cause) displacement of a body. It is a scalar quantity defined as:

W=Fs=Fscosθ

where θ is the angle between the force F and displacement s. SI unit of work is the Joule (J): 1 J=1 N·m.

Angle θ Work Done Example
0° W=Fs (maximum, positive) Pushing a box in direction of motion
90° W=0 Normal force, centripetal force
180° W=Fs (maximum negative) Friction opposing motion
0°<θ<90° W>0 (positive) Force at acute angle to motion
90°<θ<180° W<0 (negative) Force opposing but not fully reversed

Work Done by a Variable Force

When force is not constant, work is calculated by integration:

W=xixfF(x)dx

Graphically, work done = area under the Fx graph (with sign). Area above the x-axis is positive work; area below is negative work.

Work Done Against Gravity

When a body of mass m is raised through height h (regardless of the path taken):

Wgravity=mgh    (work done BY gravity)

Wagainstgravity=+mgh    (work done AGAINST gravity)

Gravity does negative work when the body moves up and positive work when the body moves down.

2. Kinetic Energy and the Work-Energy Theorem

Kinetic Energy (KE)

The energy possessed by a body by virtue of its motion is:

KE=12mv2=p22m

where p=mv is the linear momentum. KE is always non-negative. SI unit: Joule (J).

Work-Energy Theorem

The net work done by all forces acting on a body equals the change in its kinetic energy:

Wnet=ΔKE=12mvf212mvi2

  • This theorem holds for both constant and variable forces.
  • It is a scalar equation — much easier to apply than Newton's vector equations when forces are complex.
  • If Wnet>0: KE increases (body speeds up). If Wnet<0: KE decreases (body slows down). If Wnet=0: KE constant (speed unchanged).

Relation Between KE and Momentum

KE=p22m         p=2mKE

Change Effect on KE Effect on p
Mass doubled, speed same KE doubled p doubled
Speed doubled, mass same KE quadrupled p doubled
Same KE, different masses Heavier body has more p
Same p, different masses Lighter body has more KE

3. Potential Energy

Potential energy (PE) is the energy stored in a body by virtue of its position or configuration. It is associated only with conservative forces.

(i) Gravitational Potential Energy

Ug=mgh

Here h is the height above a chosen reference level (usually ground). PE depends only on height — the path taken does not matter (conservative force).

(ii) Elastic Potential Energy (Spring)

When a spring of spring constant k is compressed or stretched by x from its natural length:

Uspring=12kx2

Work done by spring force when stretched from x1 to x2:

Wspring=(12kx2212kx12)=ΔUspring

Relation Between Conservative Force and Potential Energy

F=dUdx

A conservative force always acts in the direction of decreasing potential energy — from higher PE to lower PE.

Conservative vs. Non-Conservative Forces

Conservative Forces Non-Conservative Forces
Work done is path-independent Work done depends on path
Work done in a closed loop = 0 Work done in a closed loop ≠ 0
Potential energy can be defined Potential energy cannot be defined
Examples: Gravity, spring, electrostatic Examples: Friction, air drag, viscosity

4. Conservation of Mechanical Energy

Mechanical Energy is the sum of kinetic and potential energy: E=KE+PE.

For a system acted upon only by conservative forces, total mechanical energy is conserved:

KEi+PEi=KEf+PEf=constant

i.e., 12mvi2+Ui=12mvf2+Uf

When non-conservative forces (e.g., friction) act, energy is not conserved — mechanical energy decreases:

Wnonconservative=ΔEmechanical
=(KEf+PEf)(KEi+PEi)

The lost mechanical energy is converted into heat, sound, or other forms — total energy is still conserved.

Application: Velocity at Any Height During Free Fall / Projectile

Using energy conservation for a body falling from height H to height h (smooth surface):

v=v02+2g(Hh)

At the bottom (h=0): v=v02+2gH. If released from rest: v=2gH.

Application: Block-Spring System

When a block of mass m moving with speed v compresses a spring of constant k by maximum xmax:

12mv2=12kxmax2xmax=vmk

5. Power

Power is the rate of doing work or the rate of energy transfer:

P=dWdt=Fv=Fvcosθ

SI unit: Watt (W): 1 W=1 J/s. Other units: 1 hp (horsepower)=746 W; 1 kWh=3.6×106 J.

  • Power is a scalar quantity.
  • For a constant force: Pavg=Wt=Fscosθt=Fvavgcosθ
  • Instantaneous power: P=Fv (when Fv)
  • At maximum speed on a level road: driving force = friction (acceleration = 0), so P=fkvmax.

Important Result: Vehicle on a Road

A vehicle engine of power P moving against resistance f has maximum speed:

vmax=Pf

On an inclined road with angle θ, total resistance = f+mgsinθ, so vmax=Pf+mgsinθ.

6. Collisions

In all collisions, linear momentum is conserved (if no external forces act). Kinetic energy may or may not be conserved.

Type Momentum KE e Example
Perfectly Elastic Conserved Conserved e=1 Billiard balls (ideal)
Perfectly Inelastic Conserved Not conserved (max loss) e=0 Clay/putty collision
Inelastic Conserved Partially lost 0<e<1 Most real collisions

Coefficient of Restitution (e)

e=Relative speed of separationRelative speed of approach=v2v1u1u2

Head-On Elastic Collision between m1 (speed u1) and m2 (at rest)

v1=m1m2m1+m2u1      v2=2m1m1+m2u1

Special Cases of Elastic Collision

Condition v1 v2 Inference
m1=m2 0 u1 Velocities exchanged
m1m2 u1 2u1 Heavy hits light — light bounces at 2u1
m1m2 u1 0 Light hits heavy — bounces back at same speed

Perfectly Inelastic Collision — Common Velocity and Energy Loss

After collision, both bodies move together with common velocity:

vcommon=m1u1+m2u2m1+m2

Loss in KE:

ΔKE=12m1m2m1+m2(u1u2)2

Oblique Elastic Collision

For an oblique collision, resolve velocities along and perpendicular to the line of impact. Along the line of impact, the collision equations apply; perpendicular to it, each body's velocity component remains unchanged (no impulse perpendicular to line of impact for smooth spheres).

7. Potential Energy Curve and Equilibrium

A graph of potential energy U(x) vs. position x reveals the nature of equilibrium of a system. Since F=dUdx:

  • Stable Equilibrium: At a minimum of U. dUdx=0 and d2Udx2>0. A small displacement brings the body back to equilibrium.
  • Unstable Equilibrium: At a maximum of U. dUdx=0 and d2Udx2<0. A small displacement causes the body to move further away.
  • Neutral Equilibrium: U is constant over a region. dUdx=0 everywhere in the region. Body remains wherever placed.

The body cannot exist in a region where U>Etotal (since KE would become negative, which is physically impossible). The points where U=Etotal are called turning points.