1. Newton's Laws of Motion

Newton's First Law — Law of Inertia

A body continues to remain in its state of rest or of uniform motion in a straight line unless acted upon by an external unbalanced force.

  • Inertia is the inherent property of a body to resist any change in its state of rest or motion. It is directly proportional to mass — heavier objects have more inertia.
  • The First Law defines what a force is: an agent that changes (or tends to change) the state of motion of a body.
  • It also defines inertial frames of reference — frames in which the First Law holds. A frame at rest or moving with constant velocity is inertial.

Newton's Second Law — Law of Force and Acceleration

The rate of change of linear momentum of a body is directly proportional to the applied external force, and this change takes place in the direction of the force.

F=dpdt=d(mv)dt

For constant mass: F=ma

  • Force is a vector. The net force (Fnet) is the vector sum of all forces acting on the body.
  • The SI unit of force is the Newton (N): 1 N=1 kg·m/s2.
  • The Second Law is applicable instantaneously — it connects force and acceleration at the same instant.

Newton's Third Law — Law of Action and Reaction

For every action, there is an equal and opposite reaction. If body A exerts force FAB on body B, then B exerts force FBA on A such that:

FAB=FBA

  • Action and reaction always act on different bodies, so they never cancel each other.
  • They are simultaneous — neither is the "cause" and the other the "effect."
  • They are always equal in magnitude and opposite in direction, regardless of the masses or motion of the bodies.

2. Linear Momentum and Impulse

Linear Momentum

The linear momentum of a body of mass m moving with velocity v is:

p=mv

It is a vector quantity (SI unit: kg·m/s). Newton's Second Law in its most general form is F=dpdt.

Impulse

Impulse (J) is the product of force and the time interval over which it acts. For a constant force:

J=FΔt=Δp=mvmu

Impulse equals the change in momentum of the body. SI unit: N·s = kg·m/s.

  • Impulse is important when large forces act for very short durations — e.g., a bat hitting a ball, explosion of a bullet, collision forces.
  • Graphically, impulse = area under the Ft graph.

Conservation of Linear Momentum

If the net external force on a system is zero, the total linear momentum of the system remains constant:

Fext=0ptotal=constant

This is one of the most powerful conservation laws in physics and is a direct consequence of Newton's Third Law. It holds even during collisions and explosions.

3. Types of Forces

Force Symbol Direction Key Property
Weight W=mg Vertically downward Acts at centre of gravity; always present
Normal Reaction N Perpendicular to contact surface Contact force; adjusts to maintain equilibrium
Tension T Along string, away from body Same throughout a massless string
Friction f Opposing relative motion/tendency fsμsN; fk=μkN
Spring Force F=kx Opposing deformation (restoring) Proportional to extension/compression

4. Friction in Detail

Types of Friction

  • Static Friction (fs): Acts when there is no relative motion between surfaces. It is self-adjusting — it exactly balances the applied force up to a maximum value called limiting friction: fs,max=μsN.
  • Kinetic (Sliding) Friction (fk): Acts when surfaces slide over each other. fk=μkN. Always μk<μs.
  • Rolling Friction (fr): Acts when a body rolls over a surface. frfk. This is why wheels are used.
Property Static Friction Kinetic Friction
Relative motion Absent Present
Magnitude 0fsμsN fk=μkN (constant)
Coefficient μs (higher) μk (lower)
Depends on area? No No

Angle of Friction (λ) and Angle of Repose (α)

  • Angle of friction λ is the angle between the normal reaction N and the resultant of N and fs,max: tanλ=μs.
  • Angle of repose α is the maximum angle of an inclined plane at which a body just begins to slide: tanα=μs.
  • Therefore λ=α — a very useful and frequently tested result.

5. Free Body Diagram (FBD) — The Problem-Solving Tool

A Free Body Diagram is a diagram of a single body (isolated from its surroundings) showing all forces acting on it. It is the most important technique for solving Laws of Motion problems.

Steps to Draw an FBD and Solve:

  • Step 1: Identify the body (or system) whose motion you want to analyse.
  • Step 2: Draw the body as a point or a box. Represent all external forces acting on it as arrows — weight (mg) downward, normal (N) perpendicular to surface, tension (T) along string, friction along surface, applied force, etc.
  • Step 3: Choose a convenient coordinate system (usually along and perpendicular to motion).
  • Step 4: Apply Newton's Second Law along each axis: Fx=max and Fy=may.
  • Step 5: Solve the simultaneous equations for unknowns.

Key Rule: Only external forces on the chosen body appear in its FBD. Internal forces (e.g., tension between two connected blocks treated as a system) cancel out.

6. Common System Problems

(i) Two blocks connected by a string on a horizontal surface

For a system of two blocks of masses m1 and m2 pulled by force F (friction absent):

  • Common acceleration: a=Fm1+m2
  • Tension in the string: T=m2Fm1+m2 (tension pulls the rear block forward)

(ii) Atwood's Machine

Two masses m1 and m2 (m1>m2) connected by a string over a frictionless, massless pulley:

  • Acceleration: a=(m1m2)gm1+m2
  • Tension: T=2m1m2gm1+m2
  • If m1=m2: a=0 and T=mg (equilibrium).

(iii) Block on an Inclined Plane

For a block of mass m on a smooth incline of angle θ:

  • Along the plane: mgsinθ=ma  ⟹  a=gsinθ
  • Perpendicular to plane: N=mgcosθ

With friction (μk): a=g(sinθμkcosθ) (sliding down)

Condition for the block to remain stationary: tanθμs

(iv) Apparent Weight in a Lift

Condition Apparent Weight (N) Feels
Lift at rest or uniform velocity N=mg Normal
Lift accelerating upward (a) N=m(g+a) Heavier
Lift accelerating downward (a) N=m(ga) Lighter
Lift in free fall (a=g) N=0 Weightless

7. Pseudo Force and Non-Inertial Frames

A non-inertial frame is one that accelerates with respect to an inertial frame (e.g., an accelerating car, a rotating frame). Newton's laws do not directly apply in such frames.

To apply Newton's laws in a non-inertial frame accelerating with a0, a pseudo force (or fictitious force) Fpseudo=ma0 is introduced on every body of mass m.

  • Pseudo force has no real physical origin — it arises purely due to the acceleration of the reference frame.
  • Direction: opposite to the acceleration of the frame.
  • Example: In a car braking suddenly, you feel pushed forward — this is the pseudo force in the car's (decelerating) frame.
  • Pendulum in an accelerating vehicle: The bob hangs at angle θ=tan1(ag) from the vertical (towards the rear of the vehicle).

8. Dynamics of Circular Motion

When a body moves in a circle, it has a centripetal acceleration directed towards the centre. The net force towards the centre (centripetal force) is:

Fc=mv2r=mrω2

Centripetal force is not a new type of force — it is the name given to the net inward force provided by real forces (friction, tension, gravity, normal reaction, etc.).

Key Applications

  • Vehicle on a flat circular road: Friction provides centripetal force. Maximum speed: vmax=μsrg.
  • Vehicle on a banked road (no friction): Normal reaction provides centripetal force. tanθ=v2rg. Optimal speed: v=rgtanθ.
  • Vehicle on a banked road (with friction):
    • Maximum speed: vmax=rgtanθ+μs1μstanθ
    • Minimum speed: vmin=rgtanθμs1+μstanθ
  • Vertical circular motion (string): At the top of the circle, minimum speed for maintaining contact: vmin=gR. Tension at top =0 at this minimum speed.
  • Normal force at the bottom of a vertical circle: N=mg+mv2R (feels heavier).